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Farming Simulator 19 » Farming Simulator » Farming Simulator 22 » Addon (mod) Extended Oil Plant for Farming Simulator 22
Addon (mod) Extended Oil Plant for Farming Simulator 22
For version | |
Category | Farming Simulator 22 / |
Size | 4.95 MB |
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n- The unloading point for deliveries was moved to the left side of the building to avoid collisions with the pallets.
n- The area where the palettes spawn has been moved slightly and expanded from 4 to 16 palettes.
n- The production speed of the oil mill has been increased significantly.
n- Corn oil and soybean oil can now also be produced.
n- Added corn oil and soybean oil as new products.
n- Increased raw material storage capacity to 200k.
n- Increased product storage capacity to 15k.
n- The oil palettes have been made more realistic. The capacity (1000l) has remained the same.
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nAlso added a sell point that accepts most standard fruits, products, etc. (no wood or bales) in addition to corn oil and soybean oil.
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nCosts:
n- Purchase price oil mill: 80,000 $
n- Production costs: 60 $ / month
n- Purchase price selling station: 1000 $
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nCycles:
n- Sunflowers, maize, canola, soybeans: 17,040 / month (710/h)
n- Olives: 12,000 / month (500/h)
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nKnown Mod Conflicts
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n- Liftable Pallets
n This mod overrides the sunnflower, olive and canola apllets
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nFor mod support PM Jumpfruit on the Giants forums.
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nChangelog:
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n1.1.1.0
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n- Russian translation added (Thanks to Nagor)
n- Known mod conflicts added to description
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n1.1.0.0
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n- Added soybean oil
n- The prices of canola oil and sunflower oil have been increased
n- Fixed issue with default oil palettes on consoles
n- Mod description revised
n- English name corrected (Maize Oil --> Corn Oil)
n- Corrected errors in French translation
n- Fixed problem with unloading the pallets at the selling station
n- Removed cotton from the sell point
Version: 1.1.1.0
Platform: PC/MAC, PS4, PS5, XB1, XBS
Manufacturer: None
Download addon
File name | FS22_Extended_OilPlant.zip |
Link for download | download |
If the download links are not working, please write in the comments - we will fix it. |
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