Addon (mod) Price Fixing for Farming Simulator 19

For version
Category Farming Simulator 19 / Gameplay
Size 13 KB
Change the prices of shop items. Improve Game Balance.
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nThis script will let you change the price of shop items, configurations or fill-types. You can also hide an item from the shop, using a single configuration file. It is designed for those that want to change/hide items for balance reasons while still being able to update mods. It has great use for map makers as well.
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nWhen the mod is started for the first time, it will create a PriceFixing.xml file in a "modsSettings" directory located in the same place as your "mods" directory.
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nAll changes are indexed by the XML definition file of the item. To help you find the correct file name to make a change, the console command "priceList" will output all prices to log.txt.
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nChangelog 1.1.0.0:
n- You can now change the price of configurations (like the cost of engine upgrades) (see Example #5)
n- You can now delete map elements off your map if you know the node-path (see Example #6)
n- You can now change the capacity of trailer, silos, and other objects (see Example #7)
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nThe examples below show how different XML can be added to the file to change item properties:
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nAdding <change> elements to the PriceFixing.xml file can
nEXAMPLE #1: Change the price of another mod's item (the "~" is replaced with the path to your mod directory)
n<change file="~/FS19_NOVACAT_varia_pack/poettingerNovaCat301.xml" price="12042" />
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nEXAMPLE #2: hide a standard item from the store (base-game items use the full path to their XML file)
n<change hide="true" file="data/placeables/sheds/easyShed02.xml" />
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nEXAMPLE #3: Change the price, daily upkeep and name
n<change file="data/placeables/sheds/easyShed01.xml">
n <price>42042</price>
n <upkeep>42</upkeep>
n <name>Petey Shed #1<ame>
n</change>
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nEXAMPLE #4: Change the base price of wheat (per liter)
n<change_filltype id="WHEAT" price="0.347000"/>
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nExample #5: Change the cost of the Guidance Steering mod's configuration item to $3500
n(configuration ids use the form config_name + "-" + index and are found in the mod's XML file or in the mod source)
n<change_config id="buyableGPS-2" price="3500"/>
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nExample #6: Delete the trash-area in the starting farm on the Ravenport map
n(The node path can be found using the Giants' Editor)
n<delete map="data/maps/mapUS.i3d" node="17|0|23|4|1"/>
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nExample #7: Change the capacity and price of the hay loft:
n<change file="data/placeables/hayLoft/hayLoft.xml" price="50000" capacity="1500000" />
Version: 1.1.0.0
Platform: PC/MAC
Manufacturer: None






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